If you missed your weekly dosage of train-related action due to Demon Slayer being postponed this week, worry not. Takt Op Destiny Episode 5 is here to appease your train violence appetite! Let’s get right to the review.
Takt Op Destiny Episode 5 Overview
Takt Op Destiny is a collaboration project by two of the biggest studios currently operating in the anime industry, Madhouse and MAPPA. Studio Madhouse is known for creating several classics such as HunterxHunter, Death Note, and the recent Sonny Boy. Meanwhile, Studio MAPPA holds the entire industry’s attention in the palm of its hands with behemoths such as Jujutsu Kaisen and Attack on Titan under its development wing.
Takt Op Destiny is a multi-media project between Bandai Namco Arts and DeNA, which comprises a mobile game and this anime series we are talking about. Yuuki Itou directs the series, and Kiyoko Yoshimura serves as the primary writer of the show’s script. You can go back and read our review of the fourth episode of the series right here!
– Takt Op Destiny Episode 5 Review does not contain spoilers –
Takt Op Destiny Episode 5 Review- The Plot and Characters
I’ve never been into gacha games. They’re just not my thing, especially those where you click one button, and the game does all your grinding for you. I don’t see the point in them, and I’ve yet to understand why so many people waste hundreds of dollars on them. I do get one reason though, it is cathartic to be able to obtain one or more of your favourite characters while putting in some modicum of an effort.
Thus, while I understand why one of the major criticisms of Takt Op Destiny is that it is just “Waifu-bait”, I disagree with it highly. As much as I hate that word, you can call any anime with well-designed female characters “Waifu-bait”, which is in no way a legitimate criticism of the piece of media, especially when the characters kick as much ass as they do in Takt Op Destiny Episode 5. The strength of the female characters in the show belies every one of those criticisms levied upon it.
Takt Op Destiny Episode 5 followed a pretty basic plot structure of introducing a new character at odds with the main characters, which hints towards playing a major role in the story later. This time, the character was an obviously evil Conductor General named Schindler, and they couldn’t have made him less subtle if they tried. He even has a Musicart named “Hell”, so of course he is going to be a villain.
The confrontation built towards a fantastic action set piece that was as good as anything I’ve seen this anime season. The animation looked slick, and the tactics made sense as related to the characters as we know them. The episode was named after another Musicart, “Valkyrie” (No, not the streamer/scammer). She was your typical hard-nosed yet soft-hearted anime character, who was also hinted at as being important to the show sometime later. The show is setting up many plot essential pieces, not the least of which is the Symphonica being corrupt. We’ll see where that leads.
Takt Op Destiny Episode 5 Review- Art and Music
There’s quite a large amount of CG animation used in Takt Op Destiny, which is normally seen as a red flag for anyone looking for great animation in an anime. But rest assured, this is MAPPA and Madhouse we are talking about here. Both of these studios know very well what they are doing in that department, and Takt Op Destiny Episode 5 looked great. While the CG was noticeable, it didn’t take away from the experience in any way.
For a show about music, Takt Op Destiny doesn’t feel like it is composed by someone who is really knowledgeable in that field. While the music in most of the important setpieces is great, the rest of the show seems to lag behind a tiny bit in every episode. I feel like that needs to be picked up, but it won’t be that big of a deal if it isn’t.
Takt Op Destiny Episode 5 was a terrific action-oriented episode of the series. The show has yet to produce a bad episode, and I hope that it doesn’t happen anytime soon.
Click here to read the review of the next episode!